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If this changes you need to make sure all shaders get invalidated
| Name | FShaderCodeVendorExtension |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
struct FShaderCodeVendorExtension
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderCore.h | |||
FShaderCodeVendorExtension
(
EGpuVendorId InVendorId, |
ShaderCore.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Key | const EShaderOptionalDataKey | For FindOptionalData() and AddOptionalData() | ShaderCore.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Parameter | FParameterAllocation | ShaderCore.h | ||
| VendorId | EGpuVendorId | ShaderCore.h |