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API > API/Runtime > API/Runtime/RenderCore
If this changes you need to make sure all shaders get invalidated
| |
|
| Name |
FShaderCodeVendorExtension |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path |
#include "ShaderCore.h" |
Syntax
struct FShaderCodeVendorExtension
Constructors
Constants
| Name |
Type |
Remarks |
Include Path |
| Key |
const EShaderOptionalDataKey |
For FindOptionalData() and AddOptionalData() |
ShaderCore.h |
Variables
Public
Functions
Public