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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include | #include "ShaderCore.h" |
Syntax
class FShaderCodeReader
Remarks
Later we can transform that to the actual class passed around at the RHI level
Constructors
| Type | Name | Description | |
|---|---|---|---|
FShaderCodeReader
(
TArrayView< const uint8 > InShaderCode |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const T * | For convenience | ||
| const ANSICHAR * | FindOptionalData
(
uint8 InKey |
||
| const uint8 * | FindOptionalData
(
uint8 InKey, |
||
| const uint8 * | FindOptionalDataAndSize
(
uint8 InKey, |
Returns nullptr and Size -1 if key was not found. | |
| uint32 | |||
| TArrayView< const uint8 > | GetOffsetShaderCode
(
int32 Offset |
||
| int32 | |||
| int32 |