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If this changes you need to make sure all shaders get invalidated
| Name | FShaderCodeName |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
struct FShaderCodeName
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Key | const EShaderOptionalDataKey | ShaderCore.h |