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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCodeLibraryPipeline
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeLibrary.h |
| Include | #include "ShaderCodeLibrary.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeLibrary.cpp |
void GetPipelineHash
&40;
FSHAHash & Output
&41;
Remarks
Computes a longer hash that uniquely identifies the whole pipeline, used in FStableShaderKeyAndValue