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Configuration for a different 'global constant buffer' register assignment. Most compilers always force it to 0 or allow you to assign it, but some compilers do not.
| Name | FShaderCodeGlobalUniformBufferConfiguration |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
struct FShaderCodeGlobalUniformBufferConfiguration
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Key | const EShaderOptionalDataKey | ShaderCore.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Slot | uint32 | ShaderCore.h |