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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCodeArchive
| Name | FShaderPreloadEntry |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
Syntax
struct FShaderPreloadEntry
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FShaderPreloadEntry() |
ShaderCodeArchive.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bNeverToBePreloaded | uint32 | ShaderCodeArchive.h | ||
| Code | void * | ShaderCodeArchive.h | ||
| FramePreloadStarted | uint32 | ShaderCodeArchive.h | ||
| NumRefs | uint32 | ShaderCodeArchive.h | ||
| PreloadEvent | FGraphEventRef | ShaderCodeArchive.h |