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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShaderCode
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include | #include "ShaderCore.h" |
TArray< uint8 > & GetWriteAccess&40;&41;
Remarks
Write access for regular microcode: Optional Data must be added AFTER regular microcode and BEFORE Finalize.