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Static shader binding layout object managing all possible binding type versions of the FShaderBindingLayout
| Name | FShaderBindingLayoutContainer |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
class FShaderBindingLayoutContainer
Enums
Public
| Name | Remarks |
|---|---|
| EBindingType |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FShaderBindingLayout & GetLayout
(
EBindingType BindingType |
ShaderCore.h | ||
void SetLayout
(
EBindingType BindingType, |
ShaderCore.h |