Navigation
API > API/Runtime > API/Runtime/RenderCore
RenderCore wrapper around FRHIShaderBindingLayout which can also cache the uniform buffer declarations used during shader code generation
| Name | FShaderBindingLayout |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCore.h |
| Include Path | #include "ShaderCore.h" |
Syntax
class FShaderBindingLayout
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RHILayout | FRHIShaderBindingLayout | ShaderCore.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRequiredSymbols
(
TArray< FString >& RequiredSymbols |
ShaderCore.h | ||
const TMap< FString, FThreadSafeSharedAnsiStringPtr > & GetUniformBufferDeclarations() |
ShaderCore.h | ||
void SetUniformBufferDeclarationAnsiPtr
(
const FShaderParametersMetadata* ShaderParametersMetadata, |
ShaderCore.h |