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API > API/Runtime > API/Runtime/RenderCore
| Name | FShaderBindingInOutMask |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/CrossCompilerCommon.h |
| Include Path | #include "CrossCompilerCommon.h" |
Syntax
struct FShaderBindingInOutMask
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DepthStencilMaskIndex | int32 | Index to mark the binding of a depth-stencil output resource. | CrossCompilerCommon.h |
| MaxIndex | int32 | Maximum value for a valid index in this bitmask. | CrossCompilerCommon.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Bitmask | uint32 | CrossCompilerCommon.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void EnableField
(
int32 Index |
Sets the specified bitfield in this bitmask and validates its index boundary. | CrossCompilerCommon.h | |
bool IsFieldEnabled
(
int32 Index |
Returns whether the specified bitfield in this bitmask is set and validates its index boundary. | CrossCompilerCommon.h |