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API > API/Runtime > API/Runtime/RenderCore
| |
|
| Name |
FShaderBindingInOutMask |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/CrossCompilerCommon.h |
| Include Path |
#include "CrossCompilerCommon.h" |
Syntax
struct FShaderBindingInOutMask
Constants
| Name |
Type |
Remarks |
Include Path |
| DepthStencilMaskIndex |
int32 |
Index to mark the binding of a depth-stencil output resource. |
CrossCompilerCommon.h |
| MaxIndex |
int32 |
Maximum value for a valid index in this bitmask. |
CrossCompilerCommon.h |
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Bitmask |
uint32 |
|
CrossCompilerCommon.h |
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void EnableField
(
int32 Index
)
|
Sets the specified bitfield in this bitmask and validates its index boundary. |
CrossCompilerCommon.h |
|
bool IsFieldEnabled
(
int32 Index
) const
|
Returns whether the specified bitfield in this bitmask is set and validates its index boundary. |
CrossCompilerCommon.h |
|