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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FShader
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const TShaderUniformBufferParameter< UniformBufferStructType > & GetUniformBufferParameter () |
Finds an automatically bound uniform buffer matching the given uniform buffer type if one exists, or returns an unbound parameter. | Shader.h | |
const FShaderUniformBufferParameter & GetUniformBufferParameter
(
const FShaderParametersMetadata* SearchStruct |
Finds an automatically bound uniform buffer matching the given uniform buffer struct if one exists, or returns an unbound parameter. | Shader.h | |
const FShaderUniformBufferParameter & GetUniformBufferParameter
(
const FHashedName SearchName |
Finds an automatically bound uniform buffer matching the HashedName if one exists, or returns an unbound parameter. | Shader.h |
GetUniformBufferParameter()
Description
Finds an automatically bound uniform buffer matching the given uniform buffer type if one exists, or returns an unbound parameter.
| Name | GetUniformBufferParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
template<typename UniformBufferStructType>
const TShaderUniformBufferParameter < UniformBufferStructType > & GetUniformBufferParameter() const
GetUniformBufferParameter(const FShaderParametersMetadata *)
Description
Finds an automatically bound uniform buffer matching the given uniform buffer struct if one exists, or returns an unbound parameter.
| Name | GetUniformBufferParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
const FShaderUniformBufferParameter & GetUniformBufferParameter
(
const FShaderParametersMetadata * SearchStruct
) const
GetUniformBufferParameter(const FHashedName)
Description
Finds an automatically bound uniform buffer matching the HashedName if one exists, or returns an unbound parameter.
| Name | GetUniformBufferParameter |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include Path | #include "Shader.h" |
const FShaderUniformBufferParameter & GetUniformBufferParameter
(
const FHashedName SearchName
) const