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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FSerializedShaderArchive
Syntax
TArray< uint32 > ShaderIndices
Remarks
Flat array of shaders referenced by all shadermaps. Each shadermap has a range in this array, beginning of which is stored as ShaderIndicesOffset in the shadermap's descriptor (FShaderMapEntry).