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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FSerializedShaderArchive
Syntax
TArray< FFileCachePreloadEntry > PreloadEntries
Remarks
An array of entries for the bytes of shadercode that need to be preloaded for a shadermap. Each shadermap has a range in this array, beginning of which is stored in FShaderMapEntry.FirstPreloadIndex.