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uint64[SF_NumFrequencies] |
CompressedSizePerFrequency |
Compressed (individually) size of all shaders of a given frequency. |
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uint32 |
MaxNumberofShadersPerSM |
Maximum number of shaders in any given shadermap |
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uint32 |
MedianNumberOfShadersPerSM |
Median number of shaders in shadermaps |
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uint32 |
MinNumberOfShadersPerSM |
Minimum number of shaders in any given shadermap |
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int32[SF_NumFrequencies] |
NumShadersPerFrequency |
Number of shaers per frequency. |
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FString |
TextualRepresentation |
Textual contents, should match the binary layout in terms of order |
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TArray< int32 > |
TopShaderUsages |
For the top shaders (descending), number of shadermaps in which they are used. |
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uint64[SF_NumFrequencies] |
UncompressedSizePerFrequency |
Uncompressed size of all shaders of a given frequency. |