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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FSerializedShaderArchive
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include | #include "ShaderCodeArchive.h" |
Syntax
struct FExtendedDebugStats
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32 | MaxNumberofShadersPerSM | Maximum number of shaders in any given shadermap | |
| uint32 | MedianNumberOfShadersPerSM | Median number of shaders in shadermaps | |
| uint32 | MinNumberOfShadersPerSM | Minimum number of shaders in any given shadermap | |
| FString | TextualRepresentation | Textual contents, should match the binary layout in terms of order | |
| TArray< int32 > | TopShaderUsages | For the top shaders (descending), number of shadermaps in which they are used. |