| CompressedSizePerFrequency |
uint64 |
Compressed (individually) size of all shaders of a given frequency. |
ShaderCodeArchive.h |
|
| MaxNumberofShadersPerSM |
uint32 |
Maximum number of shaders in any given shadermap |
ShaderCodeArchive.h |
|
| MedianNumberOfShadersPerSM |
uint32 |
Median number of shaders in shadermaps |
ShaderCodeArchive.h |
|
| MinNumberOfShadersPerSM |
uint32 |
Minimum number of shaders in any given shadermap |
ShaderCodeArchive.h |
|
| NumShadersPerFrequency |
int32 |
Number of shaers per frequency. |
ShaderCodeArchive.h |
|
| TextualRepresentation |
FString |
Textual contents, should match the binary layout in terms of order |
ShaderCodeArchive.h |
|
| TopShaderUsages |
TArray< int32 > |
For the top shaders (descending), number of shadermaps in which they are used. |
ShaderCodeArchive.h |
|
| UncompressedSizePerFrequency |
uint64 |
Uncompressed size of all shaders of a given frequency. |
ShaderCodeArchive.h |
|