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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FSerializedShaderArchive
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void DecompressShader
(
int32 Index, |
ShaderCodeArchive.h | ||
void DecompressShader
(
int32 Index, |
ShaderCodeArchive.h |
DecompressShader(int32, const TArray< TArray< uint8 > > &, TArray< uint8 > &)
| Name | DecompressShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
void DecompressShader
(
int32 Index,
const TArray < TArray < uint8 > > & ShaderCode,
TArray < uint8 > & OutDecompressedShader
) const
DecompressShader(int32, const TArray< FSharedBuffer > &, TArray< uint8 > &)
| Name | DecompressShader |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include Path | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
void DecompressShader
(
int32 Index,
const TArray < FSharedBuffer > & ShaderCode,
TArray < uint8 > & OutDecompressedShader
) const