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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FSerializedShaderArchive
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/ShaderCodeArchive.h |
| Include | #include "ShaderCodeArchive.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/ShaderCodeArchive.cpp |
void CreateAsChunkFrom
(
const FSerializedShaderArchive & Parent,
const TSet < FName > & PackagesInChunk,
TArray < int32 > & OutShaderCodeEntriesNeeded
)