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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/Shader.h |
| Include | #include "Shader.h" |
Syntax
class FSerializationHistory
Remarks
Encapsulates information about a shader's serialization behavior, used to detect when C++ serialization changes to auto-recompile.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< uint32 > | FullLengths | Full size length entries. One of these are used for every token with a value of 0. | |
| int32 | NumTokens | Number of tokens in TokenBits. | |
| TArray< uint32 > | TokenBits | Token stream stored as uint32's. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddValue
(
uint32 InValue |
||
| void | AppendKeyString
(
FString& KeyString |
||
| uint8 | GetToken
(
int32 Index |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FSerializationHistory& Other |