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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FScopedCapture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedCapture
(
bool bEnable, |
Use this constructor if not on rendering thread. | RenderCaptureInterface.h | |
FScopedCapture
(
bool bEnable, |
Use this constructor if on rendering thread. | RenderCaptureInterface.h | |
FScopedCapture
(
bool bEnable, |
Use this constructor if using RenderGraph to schedule work. | RenderCaptureInterface.h |
FScopedCapture(bool, TCHAR const , TCHAR const )
Description
Use this constructor if not on rendering thread. Use bEnable to allow control over the capture frequency.
| Name | FScopedCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderCaptureInterface.h |
| Include Path | #include "RenderCaptureInterface.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderCaptureInterface.cpp |
FScopedCapture
(
bool bEnable,
TCHAR const * InEventName,
TCHAR const * InFileName
)
FScopedCapture(bool, FRHICommandList , TCHAR const , TCHAR const *)
Description
Use this constructor if on rendering thread. Use bEnable to allow control over the capture frequency.
| Name | FScopedCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderCaptureInterface.h |
| Include Path | #include "RenderCaptureInterface.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderCaptureInterface.cpp |
FScopedCapture
(
bool bEnable,
FRHICommandList * InRHICommandList,
TCHAR const * InEventName,
TCHAR const * InFileName
)
FScopedCapture(bool, FRDGBuilder &, TCHAR const , TCHAR const )
Description
Use this constructor if using RenderGraph to schedule work. Use bEnable to allow control over the capture frequency.
| Name | FScopedCapture |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderCaptureInterface.h |
| Include Path | #include "RenderCaptureInterface.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderCaptureInterface.cpp |
FScopedCapture
(
bool bEnable,
FRDGBuilder & InGraphBuilder,
TCHAR const * InEventName,
TCHAR const * InFileName
)