Navigation
API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RendererInterface.h |
| Include | #include "RendererInterface.h" |
Syntax
struct FSceneRenderTargetItem
Remarks
Single render target item consists of a render surface and its resolve texture, Render thread side
Variables
| Type | Name | Description | |
|---|---|---|---|
| FTextureRHIRef | ShaderResourceTexture | The 2D or cubemap shader-resource 2D texture that the targetable textures may be resolved to. | |
| FTextureRHIRef | TargetableTexture | The 2D or cubemap texture that may be used as a render or depth-stencil target. | |
| FUnorderedAccessViewRHIRef | UAV | Only created if requested through the flag. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Default constructor | |||
FSceneRenderTargetItem
(
FRHITexture* InTargetableTexture, |
Constructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FRHITexture * | GetRHI () |
||
| bool | IsValid () |
||
| void | SafeRelease () |