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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FScatterUploadBuffer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Init
(
uint32 NumElements, |
UnifiedBuffer.h | ||
void Init
(
TArrayView< const uint32 > ElementScatterOffsets, |
Init with pre-existing destination index data, performs a bulk-copy. | UnifiedBuffer.h |
Init(uint32, uint32, bool, const TCHAR *)
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
void Init
(
uint32 NumElements,
uint32 InNumBytesPerElement,
bool bInFloat4Buffer,
const TCHAR * DebugName
)
Init(TArrayView< const uint32 >, uint32, bool, const TCHAR *)
Description
Init with pre-existing destination index data, performs a bulk-copy.
| Name | Init |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include Path | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
void Init
(
TArrayView < const uint32 > ElementScatterOffsets,
uint32 InNumBytesPerElement,
bool bInFloat4Buffer,
const TCHAR * DebugName
)