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API > API/Runtime > API/Runtime/RenderCore
| Name | FRenderThreadCommandPipe |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
Syntax
class FRenderThreadCommandPipe
Structs
| Name | Remarks |
|---|---|
| FCommand |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Instance | FRenderThreadCommandPipe | RenderingThread.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Mutex | UE::FMutex | RenderingThread.h | ||
| ProduceIndex | int32 | RenderingThread.h | ||
| Queues | TStaticArray< TArray< FCommand >, 2 > | RenderingThread.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Enqueue
(
LambdaType&& Lambda |
RenderingThread.h |