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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderThreadCommandPipe
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static void Enqueue
(
LambdaType&& Lambda |
RenderingThread.h | ||
static void Enqueue
(
FRenderCommandList* CommandList |
RenderingThread.h | ||
void Enqueue
(
TUniqueFunction< void(FRHICommandListImmediate&)>&& Function, |
RenderingThread.h |
Enqueue(LambdaType &&)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
template<typename RenderCommandTag, typename LambdaType>
static void Enqueue
(
LambdaType && Lambda
)
Enqueue(FRenderCommandList *)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
static void Enqueue
(
FRenderCommandList * CommandList
)
Enqueue(TUniqueFunction< void(FRHICommandListImmediate &)> &&, const FRenderCommandTag &)
| Name | Enqueue |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderingThread.h |
| Include Path | #include "RenderingThread.h" |
void Enqueue
(
TUniqueFunction < void &)> && Function,
const FRenderCommandTag & Tag
)