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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderTargetPool
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderTargetPool.h |
| Include | #include "RenderTargetPool.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderTargetPool.cpp |
FPooledRenderTarget &42; GetElementById
&40;
uint32 Id
&41; const
Remarks
For debugging purpose, assumes you call FlushRenderingCommands() be can be 0, that doesn't mean iteration is done