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Special shader parameters type for a pass parameter to setup render targets.
| Name | FRenderTargetBindingSlots |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
| Include Path | #include "ShaderParameterMacros.h" |
Syntax
struct FRenderTargetBindingSlots
Structs
| Name | Remarks |
|---|---|
| FTypeInfo |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DepthStencil | FDepthStencilBinding | ShaderParameterMacros.h | ||
| MultiViewCount | uint8 | ShaderParameterMacros.h | ||
| NumOcclusionQueries | uint32 | ShaderParameterMacros.h | ||
| Output | TStaticArray< FRenderTargetBinding, MaxSimultaneousRenderTargets > | ShaderParameterMacros.h | ||
| ResolveRect | FResolveRect | ShaderParameterMacros.h | ||
| ShadingRateTexture | FRDGTexture * | ShaderParameterMacros.h | ||
| SubpassHint | ESubpassHint | ShaderParameterMacros.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanMergeBefore
(
const FRenderTargetBindingSlots& Other |
ShaderParameterMacros.h | ||
| ShaderParameterMacros.h | |||
| ShaderParameterMacros.h | |||
uint32 GetActiveCount() |
ShaderParameterMacros.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRenderTargetBinding & operator[]
(
uint32 Index |
Accessors for regular output to simplify the syntax to: | ShaderParameterMacros.h | |
const FRenderTargetBinding & operator[]
(
uint32 Index |
ShaderParameterMacros.h |