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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderTargetBinding
References
Module | RenderCore |
Header | /Engine/Source/Runtime/RenderCore/Public/ShaderParameterMacros.h |
Include | #include "ShaderParameterMacros.h" |
void SetTexture
&40;
FRDGTexture &42; InTexture
&41;