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API > API/Runtime > API/Runtime/RenderCore
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderCommandFence.h |
| Include | #include "RenderCommandFence.h" |
Syntax
class FRenderCommandFence
Remarks
Used to track pending rendering commands from the game thread.
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Ctor/dtor. |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BeginFence
(
ESyncDepth SyncDepth |
Inserts this fence in the rendering pipeline. | |
| bool | Return true if the fence is complete | ||
| void | Wait
(
bool bProcessGameThreadTasks |
Waits for pending fence commands to retire. Waits for pending fence commands to retire. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ESyncDepth |