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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRenderCommandFence
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderCommandFence.h |
| Include | #include "RenderCommandFence.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderingThread.cpp |
void Wait
&40;
bool bProcessGameThreadTasks
&41; const
Remarks
Waits for pending fence commands to retire. Waits for pending fence commands to retire.
Parameters
| Name | Description |
|---|---|
| bProcessGameThreadTasks, if | true we are on a short callstack where it is safe to process arbitrary game thread tasks while we wait |