Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRGB8toY8ConvertPS
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include | #include "MediaShaders.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/MediaShaders.cpp |
void SetParameters
(
FRHIBatchedShaderParameters & BatchedParameters,
TRefCountPtr < FRHITexture2D > RGBATexture,
const FVector4f & ColorTransform,
bool LinearToSrgb
)