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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRGB8toUYVY8ConvertPS
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/MediaShaders.h |
| Include | #include "MediaShaders.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/MediaShaders.cpp |
FRGB8toUYVY8ConvertPS::FParameters &42; AllocateAndSetParameters
&40;
FRDGBuilder & GraphBuilder,
FRDGTextureRef RGBATexture,
const FMatrix & ColorTransform,
const FVector & YUVOffset,
bool bDoLinearToSrgb,
FRDGTextureRef OutputTexture
&41;
Remarks
Allocates and setup shader parameter in the incoming graph builder