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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGViewableResource
| |
|
| Name |
FAccessModeState |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path |
#include "RenderGraphResources.h" |
Syntax
struct FAccessModeState
Constructors
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| Access |
ERHIAccess |
|
RenderGraphResources.h |
|
| ActiveMode |
EAccessMode |
The actual access mode replayed on the setup pass timeline. |
RenderGraphResources.h |
|
| bLocked |
uint8 |
|
RenderGraphResources.h |
|
| bQueued |
uint8 |
|
RenderGraphResources.h |
|
| Mode |
EAccessMode |
|
RenderGraphResources.h |
|
| Pipelines |
ERHIPipeline |
|
RenderGraphResources.h |
|
Functions
Public