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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGUserValidation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ValidateCreateUniformBuffer
(
FRDGUniformBufferRef UniformBuffer |
RenderGraphValidation.h | ||
void ValidateCreateUniformBuffer
(
const void* ParameterStruct, |
RenderGraphValidation.h |
ValidateCreateUniformBuffer(FRDGUniformBufferRef)
| Name | ValidateCreateUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphValidation.h |
| Include Path | #include "RenderGraphValidation.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp |
void ValidateCreateUniformBuffer
(
FRDGUniformBufferRef UniformBuffer
)
ValidateCreateUniformBuffer(const void , const FShaderParametersMetadata )
| Name | ValidateCreateUniformBuffer |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphValidation.h |
| Include Path | #include "RenderGraphValidation.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp |
void ValidateCreateUniformBuffer
(
const void * ParameterStruct,
const FShaderParametersMetadata * Metadata
)