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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGUserValidation
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ValidateCreateTexture
(
FRDGTextureRef Texture |
Tracks and validates the creation of a new externally created / registered resource instances. | RenderGraphValidation.h | |
void ValidateCreateTexture
(
const FRDGTextureDesc& Desc, |
Tracks and validates inputs into resource creation functions. | RenderGraphValidation.h |
ValidateCreateTexture(FRDGTextureRef)
Description
Tracks and validates the creation of a new externally created / registered resource instances.
| Name | ValidateCreateTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphValidation.h |
| Include Path | #include "RenderGraphValidation.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp |
void ValidateCreateTexture
(
FRDGTextureRef Texture
)
ValidateCreateTexture(const FRDGTextureDesc &, const TCHAR *, ERDGTextureFlags)
Description
Tracks and validates inputs into resource creation functions.
| Name | ValidateCreateTexture |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphValidation.h |
| Include Path | #include "RenderGraphValidation.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp |
void ValidateCreateTexture
(
const FRDGTextureDesc & Desc,
const TCHAR * Name,
ERDGTextureFlags Flags
)