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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGUserValidation > API/Runtime/RenderCore/FRDGUserValidation/ValidateAddPass
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphValidation.h |
| Include | #include "RenderGraphValidation.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphValidation.cpp |
void ValidateAddPass
&40;
const FRDGEventName & Name,
ERDGPassFlags Flags
&41;
Remarks
Tracks and validates the addition of a new pass to the graph.
Parameters
| Name | Description |
|---|---|
| bSkipPassAccessMarking | Skips marking the pass as a producer or incrementing the pass access. Useful when the builder needs to inject a pass for debugging while preserving error messages and warnings for the original graph structure. |