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API > API/Runtime > API/Runtime/RenderCore
| |
|
| Name |
FRDGTransitionInfo |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include Path |
#include "RenderGraphPass.h" |
Syntax
struct FRDGTransitionInfo
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| AccessAfter |
uint64 |
|
RenderGraphPass.h |
|
| AccessBefore |
uint64 |
|
RenderGraphPass.h |
|
| ArraySlice |
uint16 |
|
RenderGraphPass.h |
|
| Buffer |
FRDGTransitionInfo |
|
RenderGraphPass.h |
|
| CommitSize |
uint64 |
|
RenderGraphPass.h |
|
| FRDGTransitionInfo |
union FRDGTransitionInfo |
|
RenderGraphPass.h |
|
| MipIndex |
uint8 |
|
RenderGraphPass.h |
|
| PlaneSlice |
uint8 |
|
RenderGraphPass.h |
|
| ResourceHandle |
uint64 |
|
RenderGraphPass.h |
|
| ResourceTransitionFlags |
uint64 |
|
RenderGraphPass.h |
|
| ResourceType |
uint64 |
|
RenderGraphPass.h |
|
| Texture |
FRDGTransitionInfo |
|
RenderGraphPass.h |
|