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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureUAV
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include | #include "RenderGraphResources.h" |
FRHITexture * GetParentRHI() const
Remarks
Can be used instead of GetParent()->GetRHI() to access the underlying texture for a UAV resource in a Pass, without triggering validation errors. The RDG validation logic only flags the UAV as accessible, not the parent texture.