FRDGTextureUAV::GetParentRHI

Can be used instead of [GetParent()](API\Runtime\RenderCore\FRDGTextureUAV\GetParent)->[GetRHI()](API\Runtime\RenderCore\FRDGUnorderedAccessView\GetRHI) to access the underlying texture for a UAV resource in a Pass, without triggering validation errors.