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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGTextureSRVDesc
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include | #include "RenderGraphResources.h" |
static FRDGTextureSRVDesc CreateForMipLevel
&40;
FRDGTextureRef Texture,
int32 MipLevel
&41;
Remarks
Create SRV that access one specific mip level.