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Simple pair of RDG textures used for MSAA.
| Name | FRDGTextureMSAA |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphUtils.h |
| Include Path | #include "RenderGraphUtils.h" |
Syntax
struct FRDGTextureMSAA
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphUtils.h | |||
FRDGTextureMSAA
(
FRDGTextureRef InTexture |
RenderGraphUtils.h | ||
FRDGTextureMSAA
(
FRDGTextureRef InTarget, |
RenderGraphUtils.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Resolve | FRDGTextureRef | RenderGraphUtils.h | ||
| Target | FRDGTextureRef | RenderGraphUtils.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsSeparate() |
RenderGraphUtils.h | ||
bool IsValid() |
RenderGraphUtils.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
FRDGTextureMSAA Other |
RenderGraphUtils.h | ||
bool operator==
(
FRDGTextureMSAA Other |
RenderGraphUtils.h |