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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGScatterUploadBuffer > API/Runtime/RenderCore/FRDGScatterUploadBuffer/Init
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include | #include "UnifiedBuffer.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/UnifiedBuffer.cpp |
void Init
&40;
FRDGBuilder & GraphBuilder,
uint32 NumElements,
uint32 NumBytesPerElement,
bool bInFloat4Buffer,
const TCHAR &42; Name
&41;