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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGScatterUploadBase > API/Runtime/RenderCore/FRDGScatterUploadBase/Add
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/UnifiedBuffer.h |
| Include | #include "UnifiedBuffer.h" |
void Add
&40;
TArrayView< const uint32 > ElementScatterOffsets
&41;