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API > API/Runtime > API/Runtime/RenderCore
| Name | FRDGPooledTexture |
| Type | class |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
Syntax
class FRDGPooledTexture : public FRefCountBase
Inheritance Hierarchy
- TTransactionalAtomicRefCount → FRefCountBase → FRDGPooledTexture
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRDGPooledTexture
(
FRHITexture* InTexture |
RenderGraphResources.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Fences | TOptional< FRHITransientAllocationFences > | RenderGraphResources.h | ||
| FRDGBuilder | friend | RenderGraphResources.h | ||
| FRenderTargetPool | friend | RenderGraphResources.h | ||
| Texture | TRefCountPtr< FRHITexture > | RenderGraphResources.h | ||
| ViewCache | FRHITextureViewCache | RenderGraphResources.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIShaderResourceView * GetOrCreateSRV
(
const FRHITextureSRVCreateInfo& SRVDesc |
RenderGraphResources.h | ||
FRHIShaderResourceView * GetOrCreateSRV
(
FRHICommandListBase& RHICmdList, |
Finds a SRV matching the descriptor in the cache or creates a new one and updates the cache. | RenderGraphResources.h | |
FRHIUnorderedAccessView * GetOrCreateUAV
(
const FRHITextureUAVCreateInfo& UAVDesc |
RenderGraphResources.h | ||
FRHIUnorderedAccessView * GetOrCreateUAV
(
FRHICommandListBase& RHICmdList, |
Finds a UAV matching the descriptor in the cache or creates a new one and updates the cache. | RenderGraphResources.h | |
FRHITexture * GetRHI() |
RenderGraphResources.h |