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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGPooledTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIUnorderedAccessView * GetOrCreateUAV
(
const FRHITextureUAVCreateInfo& UAVDesc |
RenderGraphResources.h | ||
FRHIUnorderedAccessView * GetOrCreateUAV
(
FRHICommandListBase& RHICmdList, |
Finds a UAV matching the descriptor in the cache or creates a new one and updates the cache. | RenderGraphResources.h |
GetOrCreateUAV(const FRHITextureUAVCreateInfo &)
| Name | GetOrCreateUAV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
FRHIUnorderedAccessView * GetOrCreateUAV
(
const FRHITextureUAVCreateInfo & UAVDesc
)
GetOrCreateUAV(FRHICommandListBase &, const FRHITextureUAVCreateInfo &)
Description
Finds a UAV matching the descriptor in the cache or creates a new one and updates the cache.
| Name | GetOrCreateUAV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
FRHIUnorderedAccessView * GetOrCreateUAV
(
FRHICommandListBase & RHICmdList,
const FRHITextureUAVCreateInfo & UAVDesc
)