Navigation
API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGPooledTexture
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRHIShaderResourceView * GetOrCreateSRV
(
const FRHITextureSRVCreateInfo& SRVDesc |
RenderGraphResources.h | ||
FRHIShaderResourceView * GetOrCreateSRV
(
FRHICommandListBase& RHICmdList, |
Finds a SRV matching the descriptor in the cache or creates a new one and updates the cache. | RenderGraphResources.h |
GetOrCreateSRV(const FRHITextureSRVCreateInfo &)
| Name | GetOrCreateSRV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
FRHIShaderResourceView * GetOrCreateSRV
(
const FRHITextureSRVCreateInfo & SRVDesc
)
GetOrCreateSRV(FRHICommandListBase &, const FRHITextureSRVCreateInfo &)
Description
Finds a SRV matching the descriptor in the cache or creates a new one and updates the cache.
| Name | GetOrCreateSRV |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphResources.h |
| Include Path | #include "RenderGraphResources.h" |
FRHIShaderResourceView * GetOrCreateSRV
(
FRHICommandListBase & RHICmdList,
const FRHITextureSRVCreateInfo & SRVDesc
)