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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGPass
| Name | FTextureState |
| Type | struct |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphPass.h |
| Include Path | #include "RenderGraphPass.h" |
Syntax
struct FTextureState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| RenderGraphPass.h | |||
FTextureState
(
FRDGTextureRef InTexture |
RenderGraphPass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MergeState | FRDGTextureSubresourceState | RenderGraphPass.h | ||
| ReferenceCount | uint32 | RenderGraphPass.h | ||
| State | FRDGTextureSubresourceState | RenderGraphPass.h | ||
| Texture | FRDGTextureRef | RenderGraphPass.h |