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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UseInternalAccessMode
(
FRDGViewableResource* Resource |
Use this method to resume tracking of a resource after calling UseExternalAccessMode. | RenderGraphBuilder.h | |
void UseInternalAccessMode
(
TArrayView< FRDGViewableResource*const > Resources |
RenderGraphBuilder.h |
UseInternalAccessMode(FRDGViewableResource *)
Description
Use this method to resume tracking of a resource after calling UseExternalAccessMode. It is safe to call this method even if external access mode was not enabled (it will simply no-op). It is not valid to access the underlying RHI resource in any pass added after calling this method.
| Name | UseInternalAccessMode |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Private/RenderGraphBuilder.cpp |
void UseInternalAccessMode
(
FRDGViewableResource * Resource
)
UseInternalAccessMode(TArrayView< FRDGViewableResource *const >)
| Name | UseInternalAccessMode |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
void UseInternalAccessMode
(
TArrayView < FRDGViewableResource *const > Resources
)