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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder > API/Runtime/RenderCore/FRDGBuilder/QueueTextureExtraction
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
void QueueTextureExtraction
(
FRDGTextureRef Texture,
TRefCountPtr < IPooledRenderTarget > * OutPooledTexturePtr,
ERHIAccess AccessFinal,
ERDGResourceExtractionFlags Flags
)