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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void QueueBufferExtraction
(
FRDGBufferRef Buffer, |
Queues a pooled buffer extraction to happen at the end of graph execution. | RenderGraphBuilder.h | |
void QueueBufferExtraction
(
FRDGBufferRef Buffer, |
RenderGraphBuilder.h |
QueueBufferExtraction(FRDGBufferRef, TRefCountPtr< FRDGPooledBuffer > *)
Description
Queues a pooled buffer extraction to happen at the end of graph execution. For graph-created buffers, this extends the lifetime of the GPU resource until execution, at which point the pointer is filled. If specified, the buffer is transitioned to the AccessFinal state, or kDefaultAccessFinal otherwise.
| Name | QueueBufferExtraction |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
void QueueBufferExtraction
(
FRDGBufferRef Buffer,
TRefCountPtr < FRDGPooledBuffer > * OutPooledBufferPtr
)
QueueBufferExtraction(FRDGBufferRef, TRefCountPtr< FRDGPooledBuffer > *, ERHIAccess)
| Name | QueueBufferExtraction |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
void QueueBufferExtraction
(
FRDGBufferRef Buffer,
TRefCountPtr < FRDGPooledBuffer > * OutPooledBufferPtr,
ERHIAccess AccessFinal
)