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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder > API/Runtime/RenderCore/FRDGBuilder/FCollectResourceOp
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FCollectResourceOp Allocate
(
FRDGBufferHandle BufferHandle |
RenderGraphBuilder.h | ||
static FCollectResourceOp Allocate
(
FRDGTextureHandle TextureHandle |
RenderGraphBuilder.h |
Allocate(FRDGBufferHandle)
| Name | Allocate |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
static FCollectResourceOp Allocate
(
FRDGBufferHandle BufferHandle
)
Allocate(FRDGTextureHandle)
| Name | Allocate |
| Type | function |
| Header File | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include Path | #include "RenderGraphBuilder.h" |
static FCollectResourceOp Allocate
(
FRDGTextureHandle TextureHandle
)