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API > API/Runtime > API/Runtime/RenderCore > API/Runtime/RenderCore/FRDGBuilder
References
| Module | RenderCore |
| Header | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.h |
| Include | #include "RenderGraphBuilder.h" |
| Source | /Engine/Source/Runtime/RenderCore/Public/RenderGraphBuilder.inl |
template<typename ObjectType>
TArray< ObjectType, SceneRenderingAllocator > & AllocArray&40;&41;
Remarks
Allocates a C++ array where both the array and the data are tied to the lifetime of the graph. The array itself is safe to pass into an RDG lambda.